Gamemaster Law

1995 · Sourcebook (rules/options to enhance play)

Gamemaster Law

A reference book for gamemasters running Rolemaster or other fantasy role-playing games. It covers group size, player motivations, group dynamics, story presentation, world design, race creation, campaign development, power balance, and handling difficult situations. Guidelines for political intrigue, adventuring, story backdrops, and campaign evolution help structure and develop ongoing games.

Players
0
Complexity
3 / 5
Skill Based (buy or gain skills)Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.