Gamemastering

2008 · Non-Game Book (but RPG Related)

Gamemastering

A system- and setting-independent guide to running roleplaying games, covering group dynamics, preparation, improvisation, and adventure execution. It provides advice, exercises, and examples for both beginning and experienced gamemasters, including methods for tailoring play and building stories for a particular group. The focus is on making roleplaying enjoyable for everyone while keeping the gamemaster’s workload manageable.

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Game facts (players, playing time, age, credits) from BoardGameGeek.