
2008 · Sourcebook (rules/options to enhance play)
Games Master's Handbook
This handbook provides rules and guidance for running RuneQuest campaigns, covering player characters, non-player characters, and ready-to-use character archetypes. It expands the skill system with advanced skills, opposed rolls, and the effects of fumbles and criticals. Further sections explain magic, creature binding, alchemy, training, alcohol, law, downtime, guilds, cults, and societies. Guidance on towns and cities details settlements, services, tradesmen, and other elements useful for building and managing adventures.
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)
About the game
- Design
- Publisher
Expansion for
See them in LudoyaFree, on web, Android and iOS
Play Games Master's Handbook with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.
