Games Master's Handbook

2008 · Sourcebook (rules/options to enhance play)

Games Master's Handbook

This handbook provides rules and guidance for running RuneQuest campaigns, covering player characters, non-player characters, and ready-to-use character archetypes. It expands the skill system with advanced skills, opposed rolls, and the effects of fumbles and criticals. Further sections explain magic, creature binding, alchemy, training, alcohol, law, downtime, guilds, cults, and societies. Guidance on towns and cities details settlements, services, tradesmen, and other elements useful for building and managing adventures.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)

Game facts (players, playing time, age, credits) from BoardGameGeek.