Gamma Dawn

2007 · Sourcebook (rules/options to enhance play)

Gamma Dawn

This optional sourcebook expands the science-fiction roleplaying game with rules for mutations, radiation exposure, and related equipment. It combines mutant rules from several sources with radiation rules and gear from Zebulon’s Guide to the Frontier, adding detail and new possibilities to Alpha Dawn campaigns.

Players
0
Skill Based (buy or gain skills)Dice (Percentile)Random Attribute Generation (during Character Creation)

Game facts (players, playing time, age, credits) from BoardGameGeek.