Gamma World

1978 · Core Rules (min needed to play)

Gamma World

In a post-apocalyptic world devastated by a catastrophic holocaust, players take on characters seeking survival and a better future. They travel across radiation wastelands, encounter mutated plants and animals, and face dangerous machines, mysterious foes, and other unpredictable hazards. The game includes rules for creating characters and mutants, a campaign map that can be modified by the game master, and polyhedral dice. Adventures can develop in many directions as players explore and endure the remnants of civilization.

Players
0
Complexity
2.7 / 5
Dice (Various)Race Based (Player Race/Species affects gameplay)Random Attribute Generation (during Character Creation)

Game facts (players, playing time, age, credits) from BoardGameGeek.