Gamma World

1983 · Core Rules (min needed to play)

Gamma World

A science-fiction role-playing game set in an imagined future America after civilization has been transformed. One player serves as Game Master while the others create adventurers, explore the setting, encounter non-player characters, manage equipment, and contend with mutations. The boxed set includes basic rules, expanded mutation and equipment descriptions, campaign rules, a complete introductory adventure, guidance for creating additional adventures, three maps, and six dice.

Players
0
Complexity
2 / 5
Level Based (Earn XP and level up)Race Based (Player Race/Species affects gameplay)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.