
1983 · Core Rules (min needed to play)
Gamma World
A science-fiction role-playing game set in an imagined future America after civilization has been transformed. One player serves as Game Master while the others create adventurers, explore the setting, encounter non-player characters, manage equipment, and contend with mutations. The boxed set includes basic rules, expanded mutation and equipment descriptions, campaign rules, a complete introductory adventure, guidance for creating additional adventures, three maps, and six dice.
- Players
- 0
- Complexity
- 2 / 5
Level Based (Earn XP and level up)Race Based (Player Race/Species affects gameplay)Attribute/Stat Based (STR, CON, PER, etc)
About the game
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
