
2004 · Adventure
Geist
Players take on the roles of Geist Hunters, trying to capture their assigned Geists and deliver them safely to the underworld. Geists are lured with an exact number of Zingiberi chips, which players gain or return by landing on numbered spaces. The number also determines movement on the following turn, creating opportunities for clever play and cheating that others must watch for. Captured Geists can prank opponents, while Chili Pepper cards add further complications.
- Players
- 2–5 best 1
- Playing time
- 60 min
- Age
- 10+
- Complexity
- 2.5 / 5
About the game
- Design
- Publisher
On Ludoya's tables
Full stats in Ludoya5.9/10
from 1 Ludoya review
Tom5.9 High production values, and a fun game and theme. See my review for more details...
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Game facts (players, playing time, age, credits) from BoardGameGeek.