
2021 · Sourcebook (rules/options to enhance play)
Geisterwald & Knochenklippen
This game aid expands play in the highlands of the barbarians with new animist powers, weapon spells, and a secondary tradition artifact, the Claw Necklace. Gjalsk shamans gain additional liturgies, new abilities for the bone club, and the spirit fetish ceremonial item. A compact bestiary provides game values for additional animal spirit patrons, as well as the mammoth and saber-toothed tiger. Detailed focus rules cover animal training and the Gjalsker highland games known as Palenkel. The regional guide, rulebook, and Aventurian Almanac are required.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
