GenCon

2010 · Scenario / Adventure / Module

GenCon

A roleplaying playset set at a chaotic four-day gaming convention, where sleep deprivation, caffeine, alcohol, and simmering social tensions create opportunities for disaster. Players create characters, establish relationships, and improvise scenes shaped by randomly selected elements, guiding their stories toward escalating complications and fallout.

Dice (Primarily d6)Description Based (Narrative more so than Dice)GM-less (No gamemaster needed to play)

Game facts (players, playing time, age, credits) from BoardGameGeek.