"Generic" Dungeon Builder Jump

2016 · Sourcebook (rules/options to enhance play)

"Generic" Dungeon Builder Jump

Players spend ten years building a dungeon rather than exploring one. The dungeon must serve as a destination for adventurers seeking combat, loot, glory, and the occasional lost family heirloom.

Reading (for Periodicals, Adventure Books, etc)GM-less (No gamemaster needed to play)Journaling

Game facts (players, playing time, age, credits) from BoardGameGeek.