Generic Vehicle Design System

1993 · Sourcebook (rules/options to enhance play)

Generic Vehicle Design System

A simple, general-purpose system for designing vehicles and determining their general capabilities. It supports quick vehicle creation rather than the detailed modeling found in more elaborate systems, and assumes reasonable judgment from the designer and GM.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily Fudge/dF)

About the game

Expansion for

See them in Ludoya

Game facts (players, playing time, age, credits) from BoardGameGeek.