
2000 · Scenario / Adventure / Module
Ghost Busters
A Deadlands: The Weird West adventure begins in the Great Maze boomtown of Gomorra, where the secretive leader of the Agency’s Western Bureau has disappeared after a battle with the rebellious manitou Knicknevin. The posse investigates the kidnapping, with suspicion falling on Nicodemus Whateley and his twisted family. The investigation leads across the Weird West, confronting enemies who want the Ghost to remain missing. The adventure also reveals a secret that could have far-reaching consequences for the Union government and the wider setting.
- Players
- 0
- Complexity
- 1 / 5
Dice (Various)Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)
About the game
- Design
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.

