
2016 · Sourcebook (rules/options to enhance play)
Ghost Planets
In the 23rd century, explorers and scientists of the Xenohistory Corps investigate deserted planets covered with alien structures. They decipher ancient clues, study lost technologies, survive hostile environments, and uncover the fate of the vanished inhabitants. This science-fiction Fate setting adds space-specific aspects and skills, research rules, team actions, alien technologies, spacecraft, equipment, deep-space locations, and threats. It also includes a starter adventure focused on a doomsday device and requires Fate Core to play.
- Players
- 0
Campaign Setting (game world)Scenario / Adventure / ModuleSkill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)Point Based (allocate points to get skills, powers, etc)
About the game
- Design
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
