Ghost Towns

1998 · Sourcebook (rules/options to enhance play)

Ghost Towns

This roleplaying supplement expands Werewolf: The Wild West with information on ghost-haunted locations and the restless dead beyond the Shroud. It details five individual ghost towns, provides rules for creating new ones, and offers guidance for incorporating ghosts into a chronicle. Storytellers also receive story arcs, chronicle foundations, and advice for developing conflicts between Garou and wraiths, while supporting crossover play with Wraith.

Players
0
Scenario / Adventure / ModuleProgression Tree (Skills, professions, magic abilities, etc.)Dice (Primarily d10)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.