
2004 · Sourcebook (rules/options to enhance play)
Gimmick's Guide To Gadgets
This supplement expands the gadget rules for Mutants & Masterminds, focusing on gadgeteer superheroes and the construction of specialized devices. It introduces the Spontaneous Invention and Scientific Genius powers, expands existing device-building rules, and provides hundreds of ready-made gadgets for use in campaigns.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)
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