Globetrotters' Guide to Weird Science

2012 · Sourcebook (rules/options to enhance play)

Globetrotters' Guide to Weird Science

In the Age of Weird Science, eccentric inventors and government-funded researchers create useful, dangerous, and decidedly unusual technologies. This supplement presents five Leagues, 43 gadgets, 14 weapons, three vehicles, two living creations, scientifically minded henchmen, and three sample player characters. The devices use the format of the core rules, providing the information needed to build variants or improve existing models. Each entry also lists the Leagues most likely to have access to the technology.

Dice (Primarily d2/coin)Attribute/Stat Based (STR, CON, PER, etc)Dice Pool (Roll multiple dice vs target)

Game facts (players, playing time, age, credits) from BoardGameGeek.