Glorantha: The Second Age Core Rulebook

2010 · Campaign Setting (game world)

Glorantha: The Second Age Core Rulebook

A comprehensive fantasy roleplaying setting describing the nations, histories, myths, and cultures of Glorantha, with maps and illustrations. In this world, magic flows through runes, spirits, sorcery, divine emulation, and meditation. Characters can quest into the mythic Otherworlds, travel to the realms of the gods, and take part in ancestral myths to gain new abilities, risking destruction or eternal loss if they fail.

Complexity
3 / 5
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)

Game facts (players, playing time, age, credits) from BoardGameGeek.