
2008 · Non-Game Book (but RPG Related)
GM-fu: Session Prep
This electronic workbook guides game masters through the process of preparing roleplaying sessions. It covers generating ideas, drawing on tropes from television and film, tailoring content to players, and developing concepts into structured session notes with essential elements. It includes exercises from a GenCon 2008 workshop, along with links and bookmarks added for the electronic edition.
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