Goblins, Inc.

2012 · Dice

Goblins, Inc.

Players act as goblin engineers competing to become the new Boss of a corporation that builds giant doomsday robots. Play runs over two rounds of pairings where each player temporarily teams with every other player to design, assemble and pilot a robot. Hidden agendas give each player secret objectives that can conflict with their temporary partner’s goals. Each round proceeds through phases of design, construction and combat: players draft and allocate robot parts, install weapons and systems, then resolve battles between teams’ robots to score damage and achievements. The highest-scoring goblin after both rounds wins the corporate promotion.

Players
2–4 best 4
Playing time
60 min
Age
13+
Complexity
2.4 / 5
from $22.92Industry / ManufacturingFantasyDice RollingTeam-Based GameTile Placement

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Full stats in Ludoya
1
Plays logged
1
Players
8
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Game facts (players, playing time, age, credits) from BoardGameGeek.