
2010 · Scenario / Adventure / Module
God-Maker
During a class trip to ancient Native American ruins, a group of high school students gains superhuman powers. They must evade government attention, confront otherworldly threats, and learn to control their abilities while finishing their final year of school. This introductory adventure brings the characters together, establishes their relationships and origins, and introduces the setting’s larger conflict. It can serve as a one-shot convention scenario or the starting point for a campaign, with players shaping how ordinary teenagers respond to extraordinary responsibilities and the loss of their former normal lives.
- Complexity
- 2 / 5
About the game
- Design
- Art
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.

