
1998 · Scenario / Adventure / Module
Going Ape
The players take the roles of adventurers hired by a circus owner to escort a pair of intelligent, carnivorous apes back into the wilderness. The adventure begins in the ringmaster’s tent and unfolds as a one-round living city tournament for characters of any level, combining travel, encounters, and challenges during the apes’ return to the wild. The scenario presents the apes as intelligent animals capable of coexisting with people, while the adventurers protect and guide them beyond the circus.
- Players
- 0
Race Based (Player Race/Species affects gameplay)Class Based (Pilot, Wizard, Scientist, etc)Dice (Various)
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
