Goldene Ketten

2006 · Scenario / Adventure / Module

Goldene Ketten

After a long journey along the coastal road from Festum to Neersand, the heroes seek shelter at the Red Ram’s Horn Inn before visiting the renowned wizard Thezmar Alatzer. Their rest is interrupted when a valuable piece of jewelry reveals a dark secret, drawing them into an adventure that begins at the inn’s doorstep.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.