
2003 · Sourcebook (rules/options to enhance play)
Gorilla Warfare
This sourcebook explores the Jammers, a faction of time-traveling outlaws and saboteurs fighting to reshape history through rebellion, explosives, and technological warfare. It details their bases, tactics, weapons, and operations across eras ranging from ancient Rome to the dystopian future. Players and GMs find new simian soldier units, including submersible and aerial platoons, along with the Ape Factory, hardware schticks, mechanized apes, and battle plans for using the Jammers as allies or enemies in Feng Shui campaigns.
- Players
- 0
- Complexity
- 1 / 5
Dice (Primarily d6)
About the game
- Design
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
