Governmental Places

2008 · Sourcebook (rules/options to enhance play)

Governmental Places

A system-neutral role-playing resource for creating governmental locations in ancient, Dark Ages, medieval, Renaissance, fantasy, and other urban settings. It describes audience chambers, barracks, courthouses, guardhouses, harbors and harbormasters’ offices, jails, manors, palaces, prisons, and workhouses. Each section provides guidance for developing these places and includes one to three adventure hooks. Characters may visit them by choice, be summoned there, or be taken there unwillingly.

Game facts (players, playing time, age, credits) from BoardGameGeek.