Grant Takes Command

1996 · Wargame

Grant Takes Command

Contains 2 scenarios and 140 counters. The first covers Grant's overland campaign after the battles of Wilderness and Spotsylvania Courthouse and requires Lee Takes Command. The second covers Grant's campaign to break the siege of Chattanooga and requires Autumn of Glory.

Players
2
Playing time
180 min
Age
12+
Complexity
3.3 / 5
American Civil WarExpansion for Base-gameSecret Unit DeploymentArea Movement

Game facts (players, playing time, age, credits) from BoardGameGeek.