
1996 · Wargame
Grant Takes Command
Contains 2 scenarios and 140 counters. The first covers Grant's overland campaign after the battles of Wilderness and Spotsylvania Courthouse and requires Lee Takes Command. The second covers Grant's campaign to break the siege of Chattanooga and requires Autumn of Glory.
- Players
- 2
- Playing time
- 180 min
- Age
- 12+
- Complexity
- 3.3 / 5
American Civil WarExpansion for Base-gameSecret Unit DeploymentArea Movement
About the game
- Design
- Publisher
Expansion for
See them in LudoyaFree, on web, Android and iOS
Play Grant Takes Command with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.

