
1999 · Sourcebook (rules/options to enhance play)
Gray's Journal
A collection of fiction, adventures, settings, and game resources for the Maelstrom RPG. Four stories introduce the world and provide material for play, while three scenarios feature a traveling circus, storm pirates, and airship murders. New realms include the warring city of New Geregon and the pirate island of Keep Tain. The book also presents Gift Affinities, gadgets such as Steam Tanks and the Kael Siphon, and the Story Bones rules, a basic version of the Story Engine.
Description Based (Narrative more so than Dice)Dice (Various)
Free, on web, Android and iOS
Play Gray's Journal with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.
