Great Belt

2016 · Core Rules (min needed to play)

Great Belt

Set during the Second Northern War in February 1658, this scenario follows a Swedish army attempting to cross the frozen Great Belt from Funen to Zealand and threaten Copenhagen. Players take the roles of Danish patriots, spies, and other unlikely defenders in a freeform tabletop roleplaying game for a game master and one to five players. It assumes familiarity with live-action roleplaying and does not provide guidance on pacing or safety.

Scenario / Adventure / Module

Game facts (players, playing time, age, credits) from BoardGameGeek.