Great the Change as Greatly They Know

2015 · Sourcebook (rules/options to enhance play)

Great the Change as Greatly They Know

An overgrown cloister stands amid a strange thicket, its walls covered in crystal blooms studied by an order undergoing transformations of its own. This sandbox-oriented scenario provides a framework for improvisation and adaptation to different settings and game systems. It includes guidelines and key numbers for generating an abstracted cloister map during play, along with ideas for its growths, occupants, rooms, volumes, and physical changes. The location can be simplified or expanded with additional map elements.

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Game facts (players, playing time, age, credits) from BoardGameGeek.