Green Magic (D20)

2005 · Sourcebook (rules/options to enhance play)

Green Magic (D20)

A sourcebook for a chromatic magic system in which Green represents animals, plants, water, and air. It presents magic as the manipulation of nature rather than coexistence with it, allowing practitioners to alter environments, command animals and plants, and imitate natural characteristics. The book includes three new clerical or mystical domains, a reclassification of selected Player’s Handbook spells with additional effects, and the Animist class. Animists command the spirits believed to inhabit natural things, combining specialized spellcasting with druidic abilities.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.