Grim Tales

2004 · Sourcebook (rules/options to enhance play)

Grim Tales

A d20 Modern campaign sourcebook for high-adventure, low-magic roleplaying across settings ranging from ancient Atlantis to a dying future Earth. Character-creation rules cover feats, skills, talents, and equipment organized by genre and time period. Game Master tools provide modular rules for spellcasting, horror, technology, vehicles, firearms, cyberware, and other campaign elements, along with recurring villains and their minions.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.