Grimrock Isle

1992 · Scenario / Adventure / Module

Grimrock Isle

Players travel to Dove’s Bay, Maine, to investigate a supposedly haunted house and uncover a threat tied to the Cthulhu Mythos. The adventure supports solo play through a main investigation and five branching sub-adventures, or group play with rules for handling separated characters. A campaign framework links this scenario with three additional adventures, providing an extended investigation in Dove’s Bay. More than 30 handouts support the scenarios and help present their clues, locations, and characters.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)

Game facts (players, playing time, age, credits) from BoardGameGeek.