Grog Island

2014 · Economic

Grog Island

Newly retired pirates invest their loot in businesses across the five peninsulas of Grog Island, including peg-leg shops, figurehead carpentries, voodoo workshops, and the Grog Hole pub. Players use five colored dice to create and raise bids in auctions. Auction winners claim buildings, while players who pass receive goods and can trade them with merchant ships for money, parrots, or treasure chests. The game ends when a player claims enough buildings, then secret goals score majorities, building types, and collected goods.

Players
2–4 best 4
Playing time
40–75 min
Age
10+
Complexity
2.2 / 5
2.4 on LudoyaDicePiratesDice RollingAuction / BiddingSet Collection

About the game

On Ludoya's tables

Full stats in Ludoya
4
Plays logged
11
Players
1h 1m
Average play
3
In collections

2.4/10

from 2 Ludoya reviews

  • Garfield2.0

    Weak theme, too abstract for a pirate game. Random goals destroys the game for me. [c] Theme: :star::nostar::nostar::nostar::nostar: <!-- size 7]No --> Gameplay: :star::star::nostar::nostar::nostar: <!-- size 7]Bidding, not much more --> Interaction: :star::star::star::nostar::nostar: <!-- size 7]Bidding, occupying spaces --> Artwork: :star::star::star::star::nostar: <!-- size 7]Nice --> Luck: :star::star::star::nostar::nostar: <!-- size 7]3 random card piles --> Strategy: :star::star::nostar::nostar::nostar: <!-- size 7]Very little --> Components: :star::star::star::star::nostar: <!-- size 7]Good --> Play duration: :star::star::star::star::nostar: <!-- size 7]Very good --> Easy to teach: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Rules quality: <!-- size 7]not read --> Setup time: :star::star::star::nostar::nostar: <!-- size 7]Ok --> No downtime: :star::star::star::star::nostar: <!-- size 7]Almost no downtime --> Replay value: :star::nostar::nostar::nostar::nostar: <!-- size 7]All the random stuff doesn't add much --> [/c]

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Game facts (players, playing time, age, credits) from BoardGameGeek.