
Fantasy
Gudnak: Guilds of Zarruhk Expansion
This expansion adds a faction from a desert city ruled by merchant guilds. Its Mehkaniks build and maintain enormous machines powered by Al-Flux, a fuel made using the light of the dying sun. Modular fighters can attach to other Modular fighters, combining abilities and traits, while Mehklets grant fighters free actions. Players deploy and maneuver these cards in tactical battles to capture an opposing stronghold. Requires the Gudnak base game.
- Players
- 2–4 best 4
- Playing time
- 35 min
- Age
- 12+
Expansion for Base-gameCard GameSquare GridAction Points
About the game
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
