Guia do Colegio Elemental

2006 · Sourcebook (rules/options to enhance play)

Guia do Colegio Elemental

This supplement introduces the magical Schools of Tagmar, ancient organizations that preserve arcane knowledge in libraries, temples, and coded symbols. It describes their history, structure, membership, relationships, and rules of power. Players can use the Schools to define a mystic’s affiliation, gain access to expanded spell lists, and explore magic involving the elements, nature, the senses, and other arcane forces.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.