Guide to Hunting

2019 · Sourcebook (rules/options to enhance play)

Guide to Hunting

This roleplaying supplement explores why characters become hunters, offering an alternative to using creeds alone to define their goals. It presents nine motivations, including money, prestige, and conformity, along with four sample character concepts to help shape a character’s reasons for joining a hunt.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.