
2001 · Campaign Setting (game world)
Guide to the Traditions
This setting guide examines the nine Traditions and their efforts to preserve magic in a world shaped by disbelief, conflict, and modern change. It details the Council, the shortage of Masters, the allocation of chantries and Wonders, and the roles available to emerging Disciples. The material presents political tensions, organizational practices, and story ideas for campaigns focused on the Traditions.
Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)
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