
2015 · Medieval
Guild Ball: Alchemists Starter Set
The Alchemists use scientific marvels, fire, smoke, acid, and slick oils to control the Guild Ball pitch. Their play style focuses on projecting force through area effects, layering hazards to restrict movement and deny opposing plays. The team is quick and capable with the ball, but less resilient in combat. Players position models and effects carefully, using hazards as additional obstacles while adapting to the opponent’s plans. This starter set contains the components needed to begin playing the Alchemists’ Guild.
- Players
- 2
- Playing time
- 60–120 min
- Age
- 12+
SportsExpansion for Base-gameAction PointsDice RollingVariable Player Powers
About the game
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
