Guild Ball: Alchemists Starter Set

2015 · Medieval

Guild Ball: Alchemists Starter Set

The Alchemists use scientific marvels, fire, smoke, acid, and slick oils to control the Guild Ball pitch. Their play style focuses on projecting force through area effects, layering hazards to restrict movement and deny opposing plays. The team is quick and capable with the ball, but less resilient in combat. Players position models and effects carefully, using hazards as additional obstacles while adapting to the opponent’s plans. This starter set contains the components needed to begin playing the Alchemists’ Guild.

Players
2
Playing time
60–120 min
Age
12+
SportsExpansion for Base-gameAction PointsDice RollingVariable Player Powers

About the game

Expansion for

See them in Ludoya

Game facts (players, playing time, age, credits) from BoardGameGeek.