Guildcraft (3.0)

2002 · Sourcebook (rules/options to enhance play)

Guildcraft (3.0)

This supplement focuses on guilds as influential forces in fantasy societies, shaping cities, nations, and cultures through commerce, secrets, and political power. It details the privileges and abilities associated with guild membership, along with new setting information for integrating guilds into d20 campaigns. Adventurers of any class can find opportunities for intrigue, knowledge, services, and profit within guildhalls.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.