Guilds

2010 · Sourcebook (rules/options to enhance play)

Guilds

This reference article examines the powerful craft and trade guilds of Hârn and western Lythia. It describes their organization, monopolistic rights, and influence over commercial and professional activities, along with the occupations controlled by individual guilds and examples of their badges. Originally published in issues 7 and 8 of Hârnlore.

Skill Based (buy or gain skills)Dice (Primarily d6)Attribute/Stat Based (STR, CON, PER, etc)

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