
2017 · Sourcebook (rules/options to enhance play)
Guilds & Orders
A system-neutral resource for adding guilds and orders to roleplaying campaigns. It presents ready-to-use organizations and examples, ranging from thieves' guilds to trade guilds, with details intended to add depth and character to a region. The material is designed for adaptation to any roleplaying game. Entries avoid fixed leaders, statistics, and other system-specific details, leaving the organizations open for use in different settings and rulesets.
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