GURPS All-Star Jam 2004

2004 · Sourcebook (rules/options to enhance play)

GURPS All-Star Jam 2004

A collection of roleplaying game ideas and setting concepts, covering ghost hunters, a fairy-tale world of muskets and strange magic, mythic babysitting, far-future space opera, Spartan mercenaries, subterranean environments, airships, precursor races, and chariots.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.