
1988 · Sourcebook (rules/options to enhance play)
GURPS Bestiary
A bestiary for campaigns set in any era or environment, featuring more than 150 real and imaginary creatures, from antelope and water buffalo to agropelters and yetis. It includes guidelines for using animals in play, with rules for hunting, trapping, venom, combat, and animal companions. Habitat tables summarize where each species is found and present key statistics, while additional advice supports the creation of new creatures.
- Complexity
- 2 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
About the game
- Design
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
