GURPS Bio-Tech (Second Edition)

2006 · Sourcebook (rules/options to enhance play)

GURPS Bio-Tech (Second Edition)

A reference and rules supplement covering medicine and biotechnology from the 19th through the 21st century, including vaccines, genetic engineering, surgical robots, body enhancements, and the world’s deadliest diseases. It includes game statistics for biotech professions and biotechnology-based magic, along with two campaign settings: an Earth ruled by a clone of Alexander the Great and a living starship traveling to colonize an alien world.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.