GURPS Cabal

2001 · Campaign Setting (game world)

GURPS Cabal

A setting for GURPS Horror or GURPS Illuminati in which vampires, warlocks, shapeshifters, ghosts, trolls, and other supernatural beings live secretly among humanity. The Cabal is a conspiracy, trade union, and mutual-assistance society that provides its members with resources, protection, legal help, and supernatural services. The book presents the Cabal as a patron for monstrous player characters or an antagonist for monster hunters. It includes an alternate history of the world, occult cosmology, adventure seeds, artifacts, supernatural creatures, and a detailed system of Hermetic magic that expands the standard GURPS magic rules.

Players
0
Complexity
4 / 5
Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Hex-based (uses hex terrain for move/combat)

Game facts (players, playing time, age, credits) from BoardGameGeek.