
2000 · Campaign Setting (game world)
GURPS Castle Falkenstein
A roleplaying setting in an alternate 19th-century world of steam-powered technology, magic, dragons, and Faerie. Players take the roles of swashbuckling heroes amid imperial intrigue, combining Kabbalistic magick with inventions inspired by the scientific romances of the era. This adaptation brings the setting to the GURPS rules system.
Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)Cards (Standard French-suited deck)
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Game facts (players, playing time, age, credits) from BoardGameGeek.

