GURPS Compendium II

1996 · Core Rules (min needed to play)

GURPS Compendium II

A rules compendium for the revised third edition of a generic roleplaying system. It expands the core rules with material for combat and campaign design, supporting the creation and management of varied adventures.

Complexity
3.5 / 5
Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.