GURPS Creatures of the Night

1993 · Sourcebook (rules/options to enhance play)

GURPS Creatures of the Night

A bestiary of macabre creatures for campaigns ranging from high fantasy to high technology. It includes entities such as buildings that eavesdrop, fish whose songs induce madness, living gardens, crystalline beings from space, and creatures mistaken for vampires. Each entry provides attributes, size, habitat, alternate names, motivations, feeding habits, social patterns, origins, weaknesses, and ideas for introducing the creature into adventures.

Complexity
4 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.