GURPS Cyberpunk

1990 · Sourcebook (rules/options to enhance play)

GURPS Cyberpunk

A sourcebook for running gritty cyberpunk roleplaying campaigns in the GURPS system, set in dystopian streets, corporate environments, or orbital habitats. It provides character options for gang members, netrunners, black-market dealers, cyborg bodyguards, and bioengineered operatives, along with new advantages, disadvantages, skills, cyberwear, and brain implants. Rules cover cybernetic equipment, chipped skills, computer networks, and cyberspace, while extensive campaign guidance addresses world design and adventure writing. The material supports campaigns focused on survival, technology, crime, and life on the edge.

Players
0
Complexity
4 / 5
Campaign Setting (game world)Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d6)Hex-based (uses hex terrain for move/combat)

Game facts (players, playing time, age, credits) from BoardGameGeek.