GURPS Cyberworld

1993 · Scenario / Adventure / Module

GURPS Cyberworld

A cyberpunk campaign setting for GURPS, depicting a high-tech, low-life future in the twenty-first century. It provides the setting and background material needed to run campaigns in a world shaped by advanced technology, social inequality, and corporate power.

Complexity
4 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.