GURPS Fantasy Tech 2: Weapons of Fantasy

2017 · Sourcebook (rules/options to enhance play)

GURPS Fantasy Tech 2: Weapons of Fantasy

This fantasy supplement presents eight unconventional melee weapons, from oversized designs and weapons with extra blades to hollow constructions concealing hazards. Their unusual forms are made possible by magical materials, exceptional craftsmanship, or the conventions of fantasy.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.